As long as you have assets that you can safely group into separate folders, you do not need to use these specific assets. When you have finished, you will have a sample project that will produce packaging files you can deliver with a patching system.įor this guide, the following assets are used: Crunch, Boris, and Khaimera from Paragon, which you can download from the Unreal Marketplace for free. This tutorial shows you how to organize assets into chunks in the Unreal Editor. To do this, you need to organize your assets into chunks, groups of asset files that are recognized by the cooking process. Unreal Engine (UE) can deliver assets outside of the main executable of your applications in the form of packaging files.
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